Friday, 30 March, 2007

Quality is Free


It's common sense that quality is more expensive. If you want consistent and predictable results, most people believe, you have to pay more. It's common sense that you pay more because quality costs 'extra'. Well it turns out that common sense is wrong in this case. Producing a higher quality product or service can in fact be less expensive and less time consuming than producing lower quality.

North American industry has been taught this lesson in no uncertain terms by the Japanese. By focusing on quality, Japanese manufacturers have been able to produce higher quality products at lower cost than their American rivals. They did this by carefully studying their processes and investing in quality.

The key to calculating the cost of quality is to see it as an investment. You can either spend upfront to ensure that there is consistency and control in your processes, or you can inspect your results later and fix problems and deal with the consequences. Research by Philip Crosby has shown that investing in good quality planning can cost around 3-5% of the cost of sales whereas the cost of fixing problems can be 20%. We have experienced particular projects where the cost of fixing the problem doubled the amount of work. If we factor in the risk of liability due to damages because of defects and errors, the cost could be far higher. Seen in this way the upfront investment in quality control not only pays for itself (it's free) but it also provides a substantial return!

Common sense is right about one thing though, people are willing to pay more for quality. Not because it costs more to produce, but rather because it is worth more. We are willing to pay more for things we know to be reliable and dependable.

So if quality costs nothing - or less than nothing - why doesn't everyone set up a rigorous quality management program? Why doesn't everyone have ISO 9001 registration? I think there are two main reasons. The first is that people fail to comprehend the true economics of quality and how it actually reduces cost. The other is that it is hard to figure out how to go about it. What are the essential steps to ensure that our particular service or product is of a consistent quality?

The first step in developing a quality management system is to map out what the steps in our various processes are. Are there standard ways of doing things? Or steps that should be taken? The next step is to look at problems and errors that have occurred in the past. At which stages in the process did the errors occur? What are the steps that could have prevented or caught the problem earlier on?

Once we understand our processes and what the causes of error are, we are ready to redesign the process. We can look at the process of people whose work is of higher consistency. Are there special steps in their process that we can standardize for everyone? We can put in extra control steps in areas where we know there are often problems. We can streamline areas where problems are unlikely to occur.

In a future post I will describe how we implemented an ISO 9001 certified quality management system at Space Database and how we continue to improve it.

 
 

Thursday, 22 March, 2007

Widgets and Widgetry

Years ago there were little javascript snippets of code out there that would let you add clocks, calendars and special effects to your website. It was a bit of a fad: interesting but not that useful. Well, this concept has come a long way. It is very easy now to add calendars, blog feeds, customized news and maps to a website or blog with no programming skills. Here are some interesting resources:

Google has created a suite of applications that can be accessed though the 'Google AJAX API'. If that sounds complicated they also have a set of wizards that will help you configure widgets and give you the code to paste in your site:

Another useful resource is a Widgetoko http://www.widgetoko.com/ This site lists many different widgets and services that are available. The site describes itself as:

  • Widgetoko tracks new and popular web widgets to put on your blog, homepage or social network profile — think myspace. Delivered with a blog-a-liciously fresh flavour, for you to gobble down on a daily basis

A cool producer of widgets is Yourminis http://www.yourminis.com These guys make a variety of widgets that you can customize and save for either your website blog or desktop. (There are several yourminis widgets on this page) Here is an example of a video widget from yourminis (click on the picture and then the play button):




For more widgets please visit www.yourminis.com





 
 

Saturday, 10 March, 2007

The Arcade Advantage

Arcade is a different kind of design company . It is a business that has been designed to meet the challenges of a changing environment. Even if they can't put there finger on it, I am sure that every designer feels the changes that are affecting the industry. Designers are losing control of projects to contractors and suppliers. Designers incomes have declined. Architects were among the highest paid professionals forty years ago, and that is certainly not the case now. If anything indicates the value society places on the profession, income would probably be the best measure.



Why is this happening? The world around us has changed and is continuing to change. Technology is an obvious development, but why it should have a negative impact on designers is less obvious. The real estate industry itself has changed in a dramatic way. The old traditional world of development and ownership was more or less wiped out in the years 1990-92. It's hard to imagine but the dominant form of ownership of real estate today - REITS - is a financial product not much more than ten years old. Pension funds - seeking cash flow - have moved into real estate in a big way. Today's owners are large, often international investors. They are sophisticated financial mangers and they have high demands and expectations for cash flow and return on investment.



The world has changed but designers and consultants have not adapted. Small local firms with highly specialized and narrowly focused skills are ill suited to serve the needs of this evolving industry. Small, undercapitalized and unprofitable, these firms do not have the resources to adapt even if they knew what had to be done. Unable to run and control projects, these companies services have become commodities. Designers now have to competitively bid for the design work often as a sub-contractor to a builder or a furniture manufacturer.




Designers are in a weak situation. Their fees - which reflect society's valuation - have fallen. They are losing control of the construction process. They are becoming marginalized. What can we do?

 

Arcade will reestablish the relevance of designers by increasing the value of what we deliver. We will accomplish this in three ways:


  1. Support a building through its entire life cycle rather than pursuing discreet projects.
  2. Build integrated, multidisciplinary teams of consultants .
  3. Leverage technology to increase the value of our creativity.

Building Life Cycle Management


Traditionally, design consultants have built their practices around the pursuit and execution of projects. An architect is heavily involved with the design and construction of a building but then has little further involvement. A designer will build out an office space and then move on to a new job once it is complete. Work is sporadic. There is a feast and then a famine. Enormous energy is expended in pursuit of the next big job. At Arcade we have a different approach.






Arcade will have the skills to help develop and build a property. We will then stay involved and assist the owner in maximizing value through leasing, tenant and building improvement as well as supporting the technical systems. Arcade will increase value by managing and reusing technical data. When the time comes to redevelop the asset, Arcade will be there to help too.

 

Integrated teams


The design industry today is highly fragmented. Small firms are segregated by profession but are unable to manage the complete scope of a project without collaborating with other small firms in other disciplines. This collaborative process is highly inefficient with enormous amounts of time is spent on non-value creating 'coordination'.




At Arcade, designers and consultants will work together as integrated teams on buildings that they know well. Each consultant will be able to add value and influence the design process towards optimal solutions. An additional benefit will be that Arcade will be reusing accurate and reliable drawing and CAD models.



Arcade will benefit from the drawing management services of Space Database. Once a project is complete, it is archived in the database to support the work of the next team that needs the information in the future.



Technology


Technology has the potential to free designers from the mundane work that consumes much of their time. Unfortunately, most small firms do not have the resources or the skill to implement new technology.





Arcade centralizes services and reduces the cost of back-office management systems. Arcade will also facilitate the implementation of new methodologies and processes such as BIM.




Strategic technologies will not only make us more efficient but it will free designers to focus their time on solving clients real problems and creating more value for them.


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